![]() ![]() Maybe this is not what you meant,in which case I apologize,but that's the impression I got. Um.I'm not using any modules besides the ones that were enabled by default and I did not modify any of the mod files. Started most of a year ago, this mod has grown from affecting a single civilization in Fall from Heaven 2, to adding entire new civilizations, changing most if not all, and adding completely new mechanics to the game. The result i got was "A powerful enemy has arisen to defend the lair",though no visible enemy spawned. RuntimeError: unidentifiable C++ exception Got another exception,this time when exploring the Aifon Island:įile "CvSpellInterface", line 9026, in exploreLairBigBadįile "BasicFunctions", line 115, in addUnitFixed The unit that razed my for was a Sidar Ghost,if it matters. If you have Nox Noctis and forget to make your fort commander visible,your enemies can just move to the tile and raze the fort. Just in case it matters,they only captured barbarian cities. Whenever the Kuriotates capture a city,it gets a "(set)" added in front of it's name on the city bar. mix of regulatory strategies it concludes that enforced self-regula. Upgraded Auric or not,there is no ritual.Īlso,the Ascension link in the pedia entry for The Draw takes you to the Mekara ability instead of the ritual.Īcheron gets a range 0 leash if you manage to capture him.Īlso,what's up with the strength change for dragons? Acheron got 35 strength now, and Drifa got 41. 2 Piecemeal reforms or modest increases in enforcement budgets are unlikely to. Rise from Erebus aims to breathe new life into Fall from Heaven 2, by making existing civilizations more flavorful and fun to be play, introducing new content and mechanics, and simply making the game even more fun to play than it already is. Maybe this is not what you meant,in which case I apologize,but that's the impression I got.Īnyway,got the same problem as lnodiv. This mod transforms the Civ IV game into a high fantasy game with a large number of new game mechanics, and new civilisations to play around with. Thank you 2Hydroclopse, for proposing the new name Expect the name change (and possibly a few other things) within a few days. Click to expand.Um.I'm not using any modules besides the ones that were enabled by default and I did not modify any of the mod files. Welcome to Rise from Erebus (Linky), one of the many mods of the mod Fall From Heaven II, which in turn is a mod for Civ IV. As you can tell from the title, the new name will be 'Rise from Erebus', receiving 8 votes. ![]()
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